You know, I like to play SG with a picmip of 9. If you’ve never tried the magic of a high picmip, this is how it looks.
Mine, the Goldiggers’ Town. from SG Biondo on Vimeo.
My first video in absolute. 5 minutes of stream, 1 week of work (learning how to use software included, in spare time).
For those who don’t know what picmip is:
You can adjust how much details you want to see in game tweaking the configuration file (q3config.cfg). Replacing the default seta r_picmip “1” with seta r_picmip “9”, you almost remove any texture from objects and models. This way, the game is cleaner and looks more like a cartoon.
Alternatively, you can change picmip from SG console:
- open console and write “r_picmip 9” (without quotes)
- restart SG video: in console write “vid_restart” (also without quotes)
Credits:
Edited in: CinelerraCV, cinelerra.org
Titles: Inkscape, inkscape.org
Vimeo’s optimization: Kino, kinodv.org, and Avidemux, avidemux.sourceforge.net
Music (under Creative Commons license, creativecommons.org/licenses/by-nc-sa/3.0/us/):
– “The Recruit”, by reaman, be.electrobel.org
– “El fefefè”, by Space Mariachi, pitjamajusto.com
Electrobel is a real mine of CC music, and they have the best on-line music player I’ve ever seen.
Thanks for Cinelerra tutorials to Raffaella Traniello, g-raffa.eu/Cinelerra/HOWTO/index.html.